TelcoNews New Zealand - Telecommunications news for ICT decision-makers

Technology Gifts stories - Page 94

The demand for technology gifts is significantly increasing as we begin to rely on new innovations. According to the Consumer Technology Association, 74% of U.S. adults plan to buy at least one tech gift this year, highlighting that it is one of the most prominent types of gift that is given.

Technology gifts can range from standard appliances and computer hardware to gaming and entertainment items. They are sold through a variety of channels and retail stores across the globe.
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Ethisphere recognises 2020 World’s Most Ethical Companies
Thu, 27th Feb 2020
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smartphones
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nokia
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ethics
Ethisphere names Accenture, Avnet, and Nokia among the 2020 World’s Most Ethical Companies, highlighting their commitment to integrity and ethical practices.
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Unisys launches latest version of its Stealth security software
Wed, 26th Feb 2020
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gaming
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digital entertainment
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cybersecurity
The updated software provides protection for data in container and Kubernetes environments, with the aim of improving data centre security, Unisys says.
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SEGA backs Flutin as it sets its sights on the music industry
Wed, 26th Feb 2020
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gaming
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digital entertainment
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sega
SEGA invests in Indian AI music platform Flutin to extend its entertainment reach beyond gaming, eyeing global markets like the United States.
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HyperX launches new gaming gear in Australia
Wed, 26th Feb 2020
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gaming
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digital entertainment
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cybersecurity
HyperX introduces the Alloy Origins Core TKL keyboard and Pulsefire Dart wireless mouse to Australia, priced at AUD $169 and AUD $199 respectively.
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Head to Head: Jaybird Vista True Wireless vs Razer Hammerhead True Wireless
Tue, 25th Feb 2020
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reviews
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digital entertainment
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awards
In a battle of true wireless earbuds, Jaybird Vista’s rugged, sports-focused design takes on Razer Hammerhead’s stylish, budget-friendly offering.
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Research: How 5G will change, well... everything
Tue, 25th Feb 2020
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smartphones
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uc
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digital entertainment
Informa Tech’s new research wing, Omdia, reveals 5G interdependencies in new research paper exploring impacts across the tech ecosystem.
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Kiwis not exactly fizzing for Samsung S20
Tue, 25th Feb 2020
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smartphones
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personal computing devices
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apple
All signs point to savvy Kiwi consumers waiting a few months before shelling out the big bucks on a flagship device.
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Synnex gives partners easy up-sell with PanzerGlass
Mon, 24th Feb 2020
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smartphones
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synnex
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distributors
Synnex Australia partners with Danish startup PanzerGlass to offer screen protectors, enhancing reseller offerings with high-impact, anti-bacterial solutions.
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Game review: Jurassic World Evolution: Return to Jurassic Park DLC (PC)
Mon, 24th Feb 2020
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gaming
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reviews
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digital entertainment
Frontier Development's latest expansion for Jurassic World: Evolution, Return to Jurassic Park, is a nostalgic treat for fans.
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Hands-on review: XP-Pen Artist 15.6 Pro ticks all the boxes
Mon, 24th Feb 2020
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gaming
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reviews
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digital entertainment
XP-Pen is a Japanese company that prides itself on delivering high-performance drawing tablets and styluses on a budget.
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BlackBerry Cylance: Latest report reveals global attack surface expansion
Fri, 21st Feb 2020
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smartphones
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ai security
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ai
Nation-state backed threat actor groups are evolving and sophisticated attack toolsets are increasing, according to the BlackBerry 2020 Threat Report.
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Game review: Create anything with Dreams on PS4
Fri, 21st Feb 2020
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gaming
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reviews
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digital entertainment
Media Molecule's long-anticipated PS4 game, Dreams, allows gamers to create their own games, from any genre imaginable.
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Dell & Fortress Melbourne power the future of gaming
Thu, 20th Feb 2020
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gaming
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network infrastructure
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digital entertainment
Melbourne’s new esports and gaming venue Fortress Melbourne has chosen Dell to run its entire IT infrastructure, right down to the PCs and peripherals.
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Number of global online gamers to hit 1 billion in 2024
Thu, 20th Feb 2020
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gaming
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digital entertainment
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online games
The global online gaming community is on track to reach 1 billion by 2024, with revenues set to rise to USD $17.8 billion.
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'Emotionally evocative' storylines may decrease VR cybersickness
Wed, 19th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.
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Is smartphone innovation dead?
Wed, 19th Feb 2020
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smartphones
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iot
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apm
Fears of 'peak smartphone' menace industry stalwarts like Apple and Samsung, yet experts argue that the innovation landscape is far from dormant.
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Singapore ABS grants Huawei Cloud OSPAR attestation
Wed, 19th Feb 2020
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smartphones
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huawei
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huawei cloud
The Association of Banks in Singapore (ABS) has granted Huawei Cloud the Outsourced Service Provider Audit Report (OSPAR) attestation this month.
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Hands-on review: PS4 Back Button Attachment
Tue, 18th Feb 2020
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gaming
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digital signage
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reviews
Sony keeps the PS4 fresh with the new Back Button Attachment for the DualShock 4 controller, offering added customisation at NZD $69.99.
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Revealed: Top gaming trends as industry grows rapidly
Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
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Game review: Monster Energy Supercross – The Official Videogame 3 (PC)
Tue, 18th Feb 2020
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saas
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gaming
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martech
Milestone delivers a thrilling, realistic simulation in “Monster Energy Supercross – The Official Videogame 3,” capturing the 2019 season's gritty excitement.